In the second and third sessions, my colleagues will focus on tools and techniques for compiling your shaders and best practices when rendering natively with Metal. This session is the first in a three-part series about how to bring your high-end game to Mac. My name is Aiswariya, and I'm very excited to talk to you about bringing your game to the Mac.
Once you've watched this session, check out “Bring your game to Mac, Part 2: Compile your shaders” to learn more about bringing HLSL shaders to Metal. We'll share best practices and technical resources for handling audio, input, and advanced display features. Discover the game porting toolkit and learn how it can help you evaluate your existing Windows game for graphics feature compatibility and performance. Bring your game to Mac, Part 1: Make a game planīring modern, high-end games to Mac and iPad with the powerful features of Metal and Apple silicon.